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DATABANK: SOLO: A STAR WARS STORY //
Shaggy giants from an arboreal world, the tall and commanding Wookiee species is an impressive sight to even the most jaded spacer. Despite their fearsome and savage countenance, Wookiees are intelligent, sophisticated, loyal and trusting. Loyalty and bravery are near-sacred tenets in Wookiee society. When peaceful, Wookiees are tender and gentle. Their tempers, however, are short; when angered, Wookiees can fly into a berserker rage and will not stop until the object of their distemper is sufficiently destroyed.
The White Worms’ lair is a long-abandoned water-processing plant in an industrial area of Coronet City. A maze of tunnels leads to the surface; at their heart is a central cistern with blacked-out windows that protect the Grindalids from the damaging rays of Corellia’s sun. Here, Lady Proxima holds court over her scrumrats.
One of Corellia’s many criminal gangs, the White Worms form the backbone of the black market in the coastal city of Coronet. Their lair is an abandoned water-processing plant, guarded by an army of urchins and scavengers known as the scrumrats. The scrumrats are ruled by a small number of Grindalids, led by the White Worm matriarch, Lady Proxima.
Inside Fort Ypso on Vandor, gladiator droid WG-22 is part of a band of modified droids made to battle to the point of destruction in Ralakili’s droid fighting pits. The droid’s mechanical limbs can puncture metal with a devastating might powered by electricity produced in his interior power cells. But when a fight is interuppted by the plaintive protests of another droid, L3-37, her cries for droid rights end up costing WG-22 dearly.
An unspoiled frontier world with soaring mountains and endless plains, Vandor is sparsely settled and lacking the technological infrastructure common on other planets. But Vandor’s days as a refuge from the hurly-burly of galactic civilization are numbered: the Empire has a growing presence on the planet.
A native of Glee Anselm, Tobias Beckett is a professional thief who’s planned and carried out any number of heists with his crew. Beckett is always aware of the angles and uncertainties – and ready to unholster his blasters if something goes wrong. That’s always a possibility -- Beckett has learned the hard way that trust has its limits.
With a sharpened shank implanted in one claw and an overall fearsome appearance, Therm is reputed for intimidating his opponents during games of sabacc. In reality, he’s a mediocre card player who insists on being addressed by his full name, although it’s unclear if it’s a nickname he’s been given or part of a prestige he’s hoping to create around himself.