
The magazine covers the making of Episode I from concept to final realization. Episode I Design Director Doug Chiang describes the detail that went into his work on the film, from day one of employment to the thousands of sketches he and his team at the Skywalker Ranch Art Department made in the years ahead. The piece on Chiang, titled Phantom Visions, introduces many of the artists on his team and touches on their influence on the film. From concept art to oil paintings, we discover the vast amount of work that went into making Lucas's vision come to life. We also get a chance, perhaps for the first time, to see clips from the pre-visualizations created by David Dozoretz and his
From the Art Department, Cinefex moves to Industrial Light & Magic to explore the vast number of special effects in Episode I. The effects shots were divided among three Visual Effects Supervisors at ILM, so that the demanding amount of shots could be efficiently handled in conjunction with the time, money, and labor available. John Knoll, in addition to supervising several shots himself, served as the on-set representative for the visual effects crew, making sure that plate photography could be matched with the synthetic images being created in the digital realm. Scott Squires and eight-time Academy Award winner Dennis Muren also shouldered equal portions of the visual-effects load, bringing their unique talents to bear on specific sequences in the film.
Act 2 summarizes the middle section of the film, including the thrilling Podracing scene. Here the article describes the extensive research that goes into creating a special effect. Artists explain how they studied race scenes in past films and footage of Nascar races to see exactly what it looks like when a car, or Podracer in this case, collides with another at intense speeds. Not only did they need to study the effects on the car, but also the surroundings at the time of the collision: "For crash scenes, technical director, Habib Zargarpour developed a dynamics simulation that created organic-looking debris and smoke elements quickly and efficiently." Many miniature models and sets were also utilized for the Podrace along with many other special computer software techniques. The Podrace was one of the most difficult scenes to create says the ILM team members.
Act 3 brings us to the final battle where the Gungan army meets the Trade Federation battle droids. A detailed description allows readers to follow the construction of the scene from start to finish, and quickly we realize that the entire scene is digitally created. Computer models were used to achieve the massive numbers of creatures in the sequence, by duplicating a single model thousands of times. A separate group at ILM handled the machines and equipment-called "hard-surface models" for the battle. As for the backdrop, "Dennis Muren shot still photographs of hills and sky, which were then digitally tweaked and tiled together."
Throughout the July issue, Cinefex allows us to discover and learn about the phenomenon of special effects with the help of Episode I as its example. In addition, it provides the reader with some special insight to the new film, as well as a lesson in entertainment technology.



















