And that’s it! Thanks for joining us!
Go to starwarscommander.com for more on the game, or @starwarsgames on Twitter.
The development team are really big fans, super-passionate about Star Wars. They want the players to know that.
One team member has 70!
How many rancors does the team currently have in their charge?
Ratcliffe asks who the audience plays for, and it’s close, but it seems like there are more Rebels here…
The team is now talking about the various squads — they all have different approaches to the game. Some play for the Empire, some for the Rebellion.
Hez Chorba, Lucasfilm’s senior brand creative director, works closely on the game to ensure authenticity.
This had led to the creation of new characters and much more.
“We want to make sure that anything we do doesn’t contradict what’s going on in that time period.” Pablo Hidalgo, Leland Chee, and Steve Blank of the Story Group all offer input.
In the collaboration with Lucasfilm, the team puts together a blueprint of what they want, and then send to Lucasfilm. Then they’ll discuss and nail down what will work. The Lucasfilm Story Team is also involved, and will advise on ships and characters that would be appropriate.
Matt Fillbrandt: “They want to make the best game possible…It’s been great and we want to be back here at Celebration 2018 having out 4-year anniversary.”
“It still amazes me how much passion everyone has.”
They recently invited local fans to the studio.
Any interesting community stories? They found out that fans were using specific chat applications to communicate; one team member got thousands of notifications after joining. “It’s just amazing to see how they met in the game…it goes all over the world.”
They spend a lot of time playtesting. And at least once every week, everyone stops working and plays the game.
How does the team make sure everything is working?
In the hackathons, producers, artists, engineers and designers all throw out ideas.
The team has hackathons, which often lead to new features. “And because it’s a mobile game, it’s live. We can keep adding to it.”
Seeing fans essentially create their own squad wars inspired the team add the feature; the announcement was a high point. Getting feedback from fans means a lot to the creators.
The game just hit its 2-year anniversary. What have been the highlights for the team?
Rogue One inspired units are also coming to Commander!
And what else is coming to Hoth…?
For example, you can send in snowtroopers on Hoth, which would be more effective than regular troopers.
Armories will offer a brand new troop customization system! It changes the appearance of the original troops and lets you switch them out according to their surroundings.
New armory, equipment, and skins!
What’s next for Commander?
Last week saw a Squad Perks update! You can unlock new perks, like how fast you generate currency or discounts on troop costs, by working with your squad. Anytime you donate troops, you’ll earn Reputation Points. And there’s much more.
In the Commander office, when they play, they chat, assigning low level players certain duties, and high level players others.
Tips and tricks! Don’t forget to fill your Squad Centers; Strategically rearrange your Defense Outpost for war; Squad coordination is key.
Ratcliffe asks if a guide community has popped up on the Internet? Yes, and the team has noticed. Veteran players often help novices. “I’ve learned a lot from fan posts on how to do things right,” says one of the team members.
As seen in the key art below, this update brings Sullust to the game.
Squad wars were also introduced, bringing even more new content and locales to the game.
(New models on the right!)
Character models have been updated to more closely match the movies.
“We only have 3 UI people on staff, and they went through everything.” Cameras have been moved closer to troops, troop units have been updated, and more.
This year, they’ve updated the UI and art. The lead designer says, “We wanted to create a clean, modern aesthetic.”
Matt Fillbrandt of Lucasfilm says they looked at The Force Awakens and tried to figure out what would fit in the Commander timeline, which was between Episodes IV and V. Takodana and Maz’s castle were perfect. “Those are the kinds of things that we really want to do for you guys, so you enjoy every second of the game.”
Every new addition had a unique role. The luggabeast had its own abilities, etc.
You can see it here: https://www.youtube.com/watch?v=pUD2JkBxIJo.
Now showing the Force Awakens trailer.
Trailer playing for the Hoth expansion. “Do not underestimate the Rebel force…or the power of the dark side.” Vader!
Then came the The Force Awakens expansion. This year, they’re leaning into the social aspect of the game. “We’re really trying to encourage commanders…to create meaningful interactions.”
Continuing the history of the game, it was then expanded to new worlds, including Hoth.
“We were trying to bring that Star Wars feel to the real-time mobile strategy genre for the first time.”
The game brings together new characters and classic heroes, and has also introduced new worlds to Star Wars.
The original focus at launch was “what would it be like to be a commander on Tatooine?”
What is Star Wars: Commander? It’s a mobile gams and has 30 million players, and has had 1.4 billion battles since launch!
We are at the Behind-the-Scenes stage, and host Amy Ratcliffe is getting things started!