"Because of the digital technology that's now available to the film industry, we are actually busier now than we've ever been in the Model Shop," Gawley explains. "We provide reference models that are used by the digital group. We can get the images designed in a three-dimensional way first. While that process can be quite long in the digital world, it's quite quick in the three dimensional world. We can provide background sets fairly quickly."
Gawley points out that even with all the digital technology available today, there are times when traditional modeling can be preferable to using CG images. "A model sometimes looks better than the CG. Sometimes there's a lot of subtlety that can be done in the CG world, but it takes a lot of time. We can do things quickly with paint that is sometimes very difficult to do in the computer." For Episode I, the final decision on hand-crafted model versus digital image was determined by the film's three effects supervisors: John Knoll, Dennis Muren or Scott Squires. Each supervisor was assigned his own sequences and had to weigh a number of factors on how to proceed: How long would it take? How much detail was needed? What scale did the shot require? In short, what was the optimum synthesis of computer image and traditional model? "The effects supervisors have knowledge of both practical models and digital techniques," Gawley says. "They decide what works for them, and then they give us a call."
One of the scenes for which Gawley received "the call" is also one of the most exciting sequences in the film: The spectacular Boonta Eve Podrace. After reviewing the storyboards, John Knoll, effects supervisor for the scene, gave the green light to have modelmakers build the massive Mos Espa arena. "ILM had experience on other films building miniature sets and adding the digital characters to the scenes. In that regard it was more efficient to build the sets," Gawley says.
Once the initial go-ahead was given, the real work began for 15 of the 87 modelmakers who worked on Episode I. Working off of the film's storyboards, a small conceptual model of the arena was built by the J.A.K. art department. This initial model was used as a basis for discussions among modelmakers, effects supervisors and cameramen to determine what kinds of shots would be used for the sequence. Camera angles and shot limitations, and scale and lighting, were taken into consideration and discussed. After all the variables had been weighed, the team came up with the final model: an enormous 40 foot by 40 foot outdoor set.



















