TIE fighter

  • Appeared in:
    I
    II
    III
    IV
    V
    VI
    CW
  • Size:
    6.3 meters long
  • Weapon:
    Laser cannons
  • Affiliation:
    Empire
  • Type:
    Starfighter
  • Manufacturer:
    Sienar Fleet Systems

From the Movies

Bursting from Imperial hangar bays in gnat-like clouds are the standard starfighters of the Imperial arsenal -- the Twin Ion Engine craft known as the TIE starfighter.

The single-seater short-range vessel lacks a hyperdrive, and as such requires deployment from launch bases and capital ships. It features two fire-linked laser cannons chin-mounted on the ball-shaped cockpit.

TIE fighters were typically employed en masse to make up for their shortcomings. Speedy and maneuverable, these fighters are nonetheless fragile. Though hard to hit, even a glancing blow can destroy a TIE.

Though TIEs presented a formidable challenge to pirates and civilian craft, the skilled pilots of the Rebel Alliance made short work of them in combat. The Alliance workhorse, the T-65 X-wing starfighter, continually bested the TIE in numerous engagements. As the Galactic Civil War raged on, the standard TIE arsenal was supplemented with more advanced and specialized craft, such as the fearsome TIE interceptor and the dedicated TIE bomber.

From the Expanded Universe

During the waning years of the Republic, Republic Sienar Systems first developed the original T.I.E. fighter, the craft that was the forerunner to the standard Imperial vessel. When Palpatine cemented his rule, the rechristened Sienar Fleet Systems entered into an exclusive arrangement producing the starfighters of the Imperial Starfleet.

With this transition came the upgrated TIE, which went under continual revisions until the TIE/ln became the standard line starfighter in Imperial use.

The hexagonal solar panels supply power to a unique propulsion system. Microparticle accelerators propel Ionized gasses at a substantial fraction of lightspeed. These gasses are then expelled from rear vents to generate thrust. The ion streams can be directed along amost any vector, allowing for the TIE's incredible velocity and maneuverability. The twin ion engines have few moving parts and require comparably less maintenance to the starfighters of the Alliance.

TIE fighter units are typically organized into wings -- a grouping of 72 fighters carried aboard a Star Destroyer. These wings are subdivided into six squadrons of 12 fighters each.One of these squadrons is typically made up of TIE interceptors while another consists of TIE bombers. Each squadron consists of three flights of four fighters each. Each flight contains two elements. An element is the smallest tactical unit of starfighters ever deployed, and consists only of a leader and a wingman.

TIE production was extremely modular and automated, as the Sienar foundries churned out countless starfighters to fuel the insatiable Imperial war machine. Variant models of the basic TIE include the TIE/rc (a model with advanced sensors and communication gear for reconnaissance missions), the TIE/fc (equipped with accurate fire control and target designation for long-range naval bombardments), the TIE/gt (with an enlarged hull to deliver heavy ordnance).

Behind the Scenes

The TIE fighter design was first established in a concept model by Colin Cantwell. The simplified model defined the TIE's most distinctive features -- its ball cockpit and twin hexagonal wings. Subsequent sketches built up the TIE's form. Limitations in visual effects technology at the time dictated that Cantwell's blue color scheme be replaced with a more bluescreen-friendly gray. As the classic trilogy progressed, the TIEs regained a bit of their blue hue, although use of that color was fairly muted.

The distinctive scream of a TIE fighter's engines came from sound designer Ben Burtt mixing the sound of cars streaking by on a rain-slicked highway and the trumpeting cry of an elephant.

Although literature attests that TIEs lack such pilot-friendly features as ejection seats, LucasArts' popular TIE fighter simulator game of 1995 showed that at least some Imperial units retrofitted the life saving devices into the craft. After all, it wouldn't do to have players die after every botched mission.




Keywords: Databank - Expanded Universe, Databank - Episode IV, Databank - Episode V, Databank - Episode VI

Filed under: Vault, Starship
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