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1.
Tooning Out the
Tooning Out the "Holiday Special": Nelvana Studios
December 10, 2008

Clive Smith, co-founder of the animation studio that brought us the famous "Holiday Special" cartoon segment, talks Fett, Chewie's fur, and Threepio's eyes

2.
Holiday Special Storyboard Reel
Holiday Special Storyboard Reel
November 19, 2008

Check out this rare video "leica reel" animatic from the cartoon segment of "The Star Wars Holiday Special"!

3.
3-D Story: Making the Clone Wars
3-D Story: Making the Clone Wars
July 25, 2008

A look behind the way Clone Wars is shot, as revealed at Comic-Con.

4.
Picking Boga
Picking Boga
November 20, 2007

An unseen animatic from Episode III

5.
Force Power Pre-Viz
Force Power Pre-Viz
June 21, 2007

This video presents the concept of how the Force can be used in a next-gen video game.

6.
Q&A: You've got staff who came right from high school. How did they do that?
Q&A: You've got staff who came right from high school. How did they do that?
January 3, 2000

You've got a couple of guys on staff who came to you right from high school. How did they do that? Is there hope for others to follow?

7.
Q&A: Could you give us a simple explanation of animatics?
Q&A: Could you give us a simple explanation of animatics?
November 22, 1999

We've heard a lot about "animatics," but it's still a bit confusing. Could you give us a simple explanation?

8.
Cinefex Features Episode I
Cinefex Features Episode I
July 13, 1999

The latest issue of Cinefex Magazine, the leader in visual effects journalism, features a detailed synopsis of the making of Episode I.

9.
Kevin Baillie and Ryan Tudhope Chat Transcript
Kevin Baillie and Ryan Tudhope Chat Transcript
June 3, 1999

Join Lucasfilm animatics artists Kevin Baillie and Ryan Tudhope for a chat about the making of Episode I.

10.
Animatics Chats
Animatics Chats
May 26, 1999

Read the transcript from Wednesday's chat about the animated storyboards of Episode I with Pre-Visualization/Effects Supervisor David Dozoretz and Animatics Artist Jeff Wozniak.

11.
Final Animatics News!
Final Animatics News!
February 25, 1999

David Dozoretz is now completing what we believe will be the very last animatic pre-visualization for Episode I.

12.
Ryan Tudhope: Animatics Artist
Ryan Tudhope: Animatics Artist
January 28, 1999

One by one, ILM is completing the Episode I final effects shots, and some of those shots had their genesis in the work of a teenager.

13.
Animatics: The Moving Storyboards of Episode I
Animatics: The Moving Storyboards of Episode I
September 20, 1998

To demonstrate how the animatics team creates a typical animatic shot, we've put together a demo shot made just for the web.

14.
Evan Pontoriero, Animatics Artist
Evan Pontoriero, Animatics Artist
June 30, 1998

Evan Pontoriero started in visual effects work when he was very young. "That is," he laughs, "I scratched laser blasts onto my friend's Super-8 movies."

15.
David Dozoretz, Animatics Supervisor
David Dozoretz, Animatics Supervisor
May 8, 1998

On-site at Skywalker Ranch is a small group of artists using computer-generated movies called animatics to pre-visualize the imaginative sequences of Star Wars: Episode I.

16.
Episode I Status Update
Episode I Status Update
April 20, 1998

After the 65-day shoot of principal photography at Leavesden Studios last year, Episode I production has for the most part shifted into the next phases of film-making: editing and the creation of visual effects.

17.
Kevin Baillie: Animatics Artist
Kevin Baillie: Animatics Artist
November 21, 1997

Kevin Baillie works in the Art Department, behind locked doors in a special aerie workshop of creativity. He's an animatics artist, constructing moving blueprints for the three Star Wars prequels.

18.
Anatomy of a Dewback, Episode III
Anatomy of a Dewback, Episode III
August 13, 1997

A handful of stormtroopers don't seem quite menacing enough, so it's back to the desert for new filming. But first must come storyboarding and three-dimensional modeling before the cameras roll.

19.
Anatomy of a Dewback
Anatomy of a Dewback
August 11, 1997

An in-depth exploration of what it took to breathe life into dewbacks after 20 years.



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